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  • WarGames (1983) — How to Almost Start World War III with a Dial-Up Modem and a Bag of Doritos

WarGames (1983) — How to Almost Start World War III with a Dial-Up Modem and a Bag of Doritos

Posted on July 20, 2025 By admin No Comments on WarGames (1983) — How to Almost Start World War III with a Dial-Up Modem and a Bag of Doritos
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Once upon a time — before TikTok rotted our brains and Russia figured out Twitter — there was a simpler, purer world. A world where hacking required actual typing, nuclear war could be triggered by a teenager in a hoodie, and computers made sounds like R2-D2 having a panic attack in a microwave. This was 1983. Reagan was grinning, MTV was killing radio stars, and director John Badham dropped a techno-thriller bombshell called WarGames, starring a baby-faced Matthew Broderick and an eerily polite doomsday machine named Joshua.

This film should have aged like a dot matrix printer. But here’s the kicker — it hasn’t. WarGames remains smart, suspenseful, and weirdly relevant, a Cold War parable disguised as an ’80s teen caper. It’s a movie about global annihilation, but with floppy disks and awkward flirting. You walk away scared of nuclear war and puberty — a double feature of existential dread and hormonal confusion.

Let’s boot this thing up.

The Plot: Global Thermonuclear Puberty

David Lightman (Matthew Broderick) is your standard-issue teenage whiz kid — a slacker-genius hybrid who can’t be bothered to do his homework but has built a DIY computer setup capable of talking to NORAD if you squint at it wrong. He hacks his school to change his grades, attempts to impress classmate Jennifer (Ally Sheedy, delivering feathered-hair realness), and accidentally dials into a military supercomputer while looking for unreleased video games.

Instead of Galaga, he finds “Global Thermonuclear War.” Like any red-blooded American teen, he chooses to play as the Soviets. And suddenly, America’s missile defense system thinks the nukes are about to fly.

Oops.

David doesn’t know he’s poking a sleeping bear named WOPR (War Operation Plan Response), a sentient computer programmed to simulate — and potentially initiate — nuclear Armageddon if it thinks it’s winning a game. And WOPR doesn’t understand the concept of chill. Once it starts “playing,” it doesn’t stop. Cue the NORAD guys sweating buckets, generals barking orders, and the Secretary of Defense realizing they’ve been outwitted by a kid who can’t legally drive.


Matthew Broderick: The Hacker Prince of Reaganland

Broderick plays David with an effortless blend of cocky charm and genuine nerdiness. He’s Ferris Bueller with a 1200 baud modem and a backpack full of moral quandaries. He doesn’t want to destroy the world — he just wants to skip school, impress a girl, and maybe play a few rounds of Missile Command. But when things go south, he doesn’t blink. He runs, he hacks, he thinks. In an era of action heroes with biceps the size of livestock, Broderick makes brainpower look sexy.

It helps that he’s paired with Ally Sheedy, who gives Jennifer a refreshing dose of competence. She doesn’t scream, she doesn’t faint, and she doesn’t exist solely to be rescued. She even helps David escape the FBI using nothing but charm, sass, and an uncanny ability to hotwire a payphone using a soda can tab. Give her a sequel. Hell, give her the nuclear codes.


The Real Villain: Artificial Intelligence With a Side of Bureaucracy

The true antagonist of WarGames isn’t WOPR — it’s the adults who built WOPR and then left it unsupervised like a toddler with a loaded Nerf gun. Dabney Coleman plays Dr. McKittrick, the smug government tech guy who thinks letting a machine run the nukes is just “good logistics.” He’s the guy at the party who brings an AI chatbot to argue for him. Michael Madsen and John Spencer pop up as missile silo grunts in the tense opening scene, showing us just how close the world already is to blowing itself to hell — even before the nerd with a joystick gets involved.

WOPR (a.k.a. Joshua), voiced with eerie serenity, is HAL 9000’s slacker cousin. It doesn’t want to kill humanity out of malice. It just hasn’t been taught the difference between a simulation and the real thing. It’s playing Call of Duty: Doomsday Edition, and we’re all NPCs. That’s the brilliance of the movie’s message: we’re building systems more powerful than ourselves and programming them to think in binary. Win or lose. Launch or don’t. But life, as David eventually teaches the machine, isn’t a game.


Badham’s Direction: Taut, Clean, and Still Scarily Relevant

John Badham, fresh off Saturday Night Fever and with Blue Thunder under his belt, directs with the urgency of a man trying to defuse a ticking bomb made of nerd culture and Cold War angst. The pacing is tight — there’s not an ounce of fat on this movie. It zips from high school hijinks to FBI custody to DEFCON 1 with remarkable efficiency.

And the tension? It builds. Even if you know how it ends — and let’s be real, the Cold War didn’t end in a mushroom cloud — you still clench during the final scenes. You watch NORAD prep for launch, watch generals bark “retaliate,” and for a second, you believe it could happen. That’s the kind of craftsmanship modern techno-thrillers often forget: character first, spectacle second. Badham never loses sight of the humanity inside the machine.


The Ending: Tic-Tac-Toe, Baby

The climax is iconic: David and Jennifer convince the machine to play itself in tic-tac-toe — a game with no winner, only endless draws. By doing so, Joshua realizes that “the only winning move is not to play.” It’s the simplest line in the film, and also the most haunting. It’s not just about war. It’s about escalation. About ego. About the need to win at all costs — even when there’s nothing left to win.

This is the lesson WarGames leaves you with: global annihilation isn’t caused by bad guys twirling mustaches. It’s caused by smart people who build smart machines and never stop to ask, “Should we?” The final moments aren’t triumphant. They’re sobering. And in 1983 — when the world’s superpowers were playing their own twisted game of brinksmanship — it hit like a punch to the gut. Today? It still does. Only now the buttons are smaller, the firewalls weaker, and the teens even dumber.


Final Verdict: 5 out of 5 floppy disks loaded with existential dread

WarGames is a perfect storm of ’80s innocence, Cold War paranoia, and proto-cyberpunk caution. It’s a thriller that moves fast, thinks hard, and still has time for jokes about synchronized menstruation. It’s smarter than it has any right to be, and funnier than it should be — like a TED Talk wrapped in a John Hughes script, with a mushroom cloud looming over every scene.

Watch it for the nostalgia. Stay for the warning. And if your computer ever asks if you’d like to play a game, maybe just say no — unless it’s Pong. Pong never launched nukes.

…yet.

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