The House That Boredom Built
There are bad horror movies, and then there’s The Amityville Asylum, a film that crawled out of the cursed soil of direct-to-video hell and decided mediocrity was a lifestyle. Written and directed by Andrew Jones, this 2013 British production dares to ask the question: What if we took the most infamous haunted house in America and made it about janitorial work?
This is the eleventh movie “inspired” by The Amityville Horror, though “inspired” feels like a generous word here. It’s more like the filmmakers heard the title once at a pub and thought, “Yeah, sure, we can make that—how hard could ghosts be?” Spoiler: very hard.
The result is a cinematic séance where no spirits show up, no tension materializes, and the only thing that truly dies is your will to keep watching.
Janitor of the Damned
Sophia Del Pizzo stars as Lisa Templeton, a plucky new custodian at High Hopes Psychiatric Hospital—a name that feels like a cruel joke once you realize how little hope this movie has. The asylum, of course, is built on the grounds of 112 Ocean Avenue, the legendary site of the Amityville murders. You’d think that would guarantee at least a hint of supernatural dread. Instead, we get a long, slow tour of mops, corridors, and budget lighting.
Lisa’s job? Clean the bloodstained halls and ignore the occasional whisper of a ghost child. Her coworkers? A security guard named Hardcastle (who sounds like a rejected G.I. Joe character), an orderly named Pemberton who sexually harasses her with the charm of a damp sock, and a maintenance man who speaks exclusively in exposition.
The scariest thing about The Amityville Asylum isn’t the ghosts—it’s the workplace harassment policy.
A Plot Written by a Haunted Typewriter
The movie opens with a cloaked figure handing Ronald DeFeo Jr. a shotgun, as if evil itself has a procurement department. Fast forward to modern day: the haunted house is replaced by a psychiatric hospital because apparently zoning laws don’t apply in Amityville.
Soon, Lisa discovers that Ward X houses the worst of the worst: a cannibal, a sexual sadist, and a cultist who thinks Wi-Fi is a tool of Satan. Patient X is heavily implied to be DeFeo himself, which makes sense only if you’ve given up on sense entirely.
There’s talk of Native American burial grounds, ancient cults, and “the Dark Master”—all the standard ingredients of a microwaved horror script. The lore is poured on thick and meaningless, like someone dumped an entire Wikipedia page into a blender and called it mythology.
It’s as if Jones wanted to cram every supernatural cliché into ninety minutes and still forgot to include a single scare.
A Cast of Ghosts Who Forgot They’re Dead
Sophia Del Pizzo deserves an award—maybe not for acting, but for enduring this script with a straight face. She spends most of the film wandering halls, clutching a mop, and staring into middle distance like she’s wondering when lunch break is.
The supporting cast looks equally trapped. Lee Bane, a frequent collaborator of Andrew Jones, plays the kindly maintenance man Delaney. He’s the kind of character who exists solely to die tragically so we can pretend to care. Jared Morgan’s Dr. Mixter chews through his lines like he’s trying to escape them. By the time he reveals he’s evil, you almost respect him for having any motivation at all.
Everyone else seems unsure if they’re in a horror film or an amateur workplace drama. The acting direction appears to have been: “Do whatever you want, we’ll fix it in editing.” Spoiler again: they didn’t.
High Hopes, Low Budget
Let’s address the production quality—or lack thereof. The film looks like it was shot on a hospital security camera. The lighting is so flat you could perform surgery under it. The camera lingers awkwardly, as though it’s waiting for something to happen, but nothing ever does.
The set design screams “abandoned office building rented by the hour.” The walls are bare, the props are minimal, and the atmosphere is thinner than the plot. The sound design features the occasional stock scream and a musical score that sounds like someone’s cat walked across a synthesizer.
You can almost hear the director whisper off-camera, “We’ll fix it in post,” as the film quietly dies in front of you.
The Ghost of Amityville Past
The greatest sin of The Amityville Asylum is how utterly it wastes its own premise. The original Amityville Horror worked because it convinced us that evil could seep into the walls, that a house could remember the blood spilled inside it. Here, the evil is replaced by bureaucratic confusion and bad fluorescent lighting.
Lisa’s “research” into the hospital’s history unfolds like a high school report: long monologues about the “Satchem” cult, complete with flashbacks that look like someone’s backyard LARP session. The cult sacrifices six people a year to gain immortality—a concept that should be terrifying but instead feels like a punch card at a haunted coffee shop.
By the time Dr. Mixter reveals he’s in on the cult, you’ve stopped caring. You’re just impressed the movie remembered he existed.
The Third Act: Madness Without Method
Eventually, the asylum goes haywire. Patient X gets a shotgun, ghosts appear, and people start dying—mercifully, for them. One patient rips off his own face, which might’ve been horrifying if it weren’t filmed like a wet paper towel commercial.
Lisa runs, screams, and shoots back, killing Patient X before being promptly gunned down by police. The authorities blame the massacre on her, which makes perfect sense in a movie where logic is already an endangered species.
The final scene features Dr. Mixter giving a smug TV interview, implying he’s now immortal. It’s meant to be chilling, but it plays like a deleted scene from a failed infomercial: “Hi, I’m Dr. Mixter, and I haven’t aged a day since sacrificing six people a year!”
A Franchise That Refuses to Die
The Amityville Asylum isn’t just a bad movie—it’s a symptom of a curse: the Amityville franchise itself. Like a ghoul that won’t stay buried, new installments keep rising from the grave every few years, each one cheaper and dumber than the last.
By the time this one rolled around, the franchise had already given up pretending to connect to the original story. It’s not about haunted houses anymore—it’s about haunted trademarks. The word “Amityville” is just a free pass to slap a spooky title on your film school project and pray someone mistakes it for a sequel.
Final Diagnosis: Terminal Dullness
If The Amityville Asylum were an actual hospital, it’d be shut down for malpractice. The scares flatline early, the pacing is comatose, and the script needs to be put out of its misery.
Watching it feels like being trapped in Ward X yourself—endlessly looping through scenes that promise horror but deliver only existential dread. There’s no terror, no tension, just the faint hum of fluorescent lights and the slow realization that you’ve wasted 90 minutes of your life.
If you’re a masochist for bad horror, sure—check yourself into The Amityville Asylum. But don’t say you weren’t warned. The ghosts won’t get you, but the boredom will.
Final Verdict:
One star for effort, one mop for atmosphere, and zero reasons to ever watch it again.

